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Saturday, February 23, 2019

EA Australian Studio Suffers Massive Layoffs

By Austin Wilson | @TheAustinPost1



Videogame publisher Electronic Arts has laid off a quarter of the staff at FireMonkeys Studio in Melbourne, Australia.

FireMonkeys studio was created after a merge between IronMonkeyStudios and FireMint in 2012 and is one of the largest developer studios in Australia. The studio focuses primarily on mobile games and is responsible for some of EA's most popular mobile games such as Need For Speed: No Limits and Real Racing 3.



FireMonkeys had a staff of around 200 and Game Workers United Australia confirmed the number of staff being terminated to be between 40 to 50 people. EA is terminating staff in a bid to change the studios focus from mobile games to live services. 

"The FireMonkeys studio is working on some of our most popular mobile games. We recently made the decision to shift teams to focus more on our live services, and entered a consultation period that may impact some roles in the studio," EA said in a statement to Kotaku Australia, "We're working to match skills with opportunities as we go through this period, identifying other opportunities at EA, and providing as much help to our employees as we possibly can."

Electronic Arts CEO, Andrew Wilson, has been vocal in his desire to direct the company's efforts on live services such as their new golden goose, Apex Legends.


EA's new live service game, Apex Legends

The layoffs hit the game development industry in Australia hard and Game Workers United Australia says that the lay offs are a "devastating blow" and makes up almost 5% of the entire Australian game developer industry.

"This is a devastating blow to the industry," GWU Australia stated in response to the layoffs, "an extraordinarily disappointing decision which will affect the already crowded local freelancer and indie market, as well as undergraduate student body."

The FireMonkeys studio layoffs are happening shortly after Activision-Blizzard terminated 800 non-developer staff in a company-wide reorganization effort.

Although it's a short-term solution and ultimately harms the industry, investors see layoffs as a positive and Activision saw a huge increase in stock prices after announcing the layoffs.


EA stock increased after the surprise release of Apex Legends

EA stock soared after the release of Apex Legends and is most likely trying to reassure investors that they plan to continue to focus on the game success as well as replicate it by restructuring existing studios like FireMonkeys to focus on live service content.

Friday, February 22, 2019

Devil May Cry Voice Actor Shot At Six Times During Attempted Car Robbery

By Austin Wilson | @TheAustinPost1

There's been a lot of news coming out the voice acting community but this takes the cake. Reuben Langdon, the voice of Dante from the Devil May Cry, survived an attempted car robbery that almost turned fatal. 

While in Guatemala City, Reuben Langdon and his partner, Steve Copeland, were in their car when an armed man attempted to enter the vehicle from the passenger side. The two men panicked and sped off. As they fled, the would-be car jacker fired at the car six times.


After the indecent, Langdon and Copeland pulled over to assess the damage to their vehicle. In the video recorded by Copeland, both men are shaken as they find multiple bullet holes in their car, two of which almost hit Reuben. Reuben was also concerned for his bag and his personal belongings in the back seat.


Bullet hole in the back of Reubons seat


Bullet hole from the round that almost hit Reuben's head.

On Twitter, Langdon found the fragment of a bullet and joked about his near-death experience.


Langdon was touring Guatemala filming a documentary about Mayan culture called Vision of the Ages, a sequel to Steve Copelands documentary Shift of the Ages.

Guatemala has a very high crime rate and the U.S Department of State Travel Advisory has assessed the country as a level 3: reconsider traveling. According to the OSAC 2018 Crime and Safety Report, car robberies are a frequent occurrence in Guatemala. 

The capitol city, Guatemala City, has a serious issue with armed car robberies and American tourists have reported car robberies happening frequently at night, although daytime robberies are not unheard of.

Langdon and Copeland are fortunate to have gotten away with the damage to their car and nothing else.

Friday, February 15, 2019

Activision-Blizzard Lays Off 800 Employees


By Austin Wilson | @TheAustinPost1



Early this week, Activision-Blizzard announced it has laid off 775 of its employees.

After a rough 2018, Activision-Blizzard is laying off 8% of its staff, primarily from its non-development teams, in a new cost-cutting initiative to increase revenue and please investors. Although rumors about the layoffs have been spreading for months, the announcement that almost 800 employees were being booted was a shock to everyone.

In a post to the Blizzard community, CEO Allen Brack announced that Blizzard would be downsizing its non-development teams in the U.S. to focus resources on game development. He also states that we can see similar layoffs in regional offices in the near future.

"To better support these priorities, we need to reorganize some of our non-development teams." Allen Brack stated in a Blizzards news page, "As a result, we will be reducing the number of non-development positions in North America and anticipate the a related process in our regional offices over the coming months subject to local requirements."

Activision is providing some assistance to those who are now unemployed by offering severence packages and career support. "To assist with the transition, we are offering each impacted employee a severance package that includes additional pay, benefits, and continuation, and career and recruiting support to help them find their next opportunity."

In mid to late 2018, Activision found itself in a number of fiascos which led to investors jumping ship and a decline in stock prices.

Between the disastrous Diablo Immortal announcement during Blizzcon 2018 and the loss of Destiny following Activision's divorce from Bungie, investors began to lose faith in Activision and company stock prices took a nosedive. More evidence that the company was in trouble came to light after Activision CFO Spencer Neumann was poached by Netflix and Blizzard CFO Amrita Ahuja resigned to become the CFO for Square Inc.

Although 2018 was a PR disaster for Activision, the company still found it to be a financially successful year, earning $7.5 billion net revenue. In an earnings report, CEO Bobby Kotick stated that the financial results in 2018 were the best in the company's history.

"While our financial results for 2018 we're the best in our history, we didn't realize our full potential," Kotick states, "To help us reach our full potential, we have made a number of important leadership changes. These changes should enable us to to achieve the many opportunities our industry affords us, especially with our powerful owned franchises, our strong commercial capabilities, our direct digital connections to hundreds of millions of players, and our extraordinarily talented employees."

If Activision-Blizzards employees are so talented, why let them go? The answer: to get back investors.

Investors see it as a positive when a company in turmoil lays off staff as the company reorganizes itself and it appears to have succeeded for Activision as stock prices have increased since they announced the layoffs.



 Was it necessary for Activision to lay 800 employees? Youtuber Yongyea says no! In his video regarding the layoffs Yongyea points out that Activision CEO Robert Kotick earned $28 million in 2017 and new CFO Dennis Durkin was given $15 million just for accepting the postion.

Jason Scheier put in his two cents on the subject in a tweet showing that the 6 highest ranking individuals of Activision-Blizzard earned a total of $82,272,633 in 2017 as he also calls for employees to unionize.




Critics of the layoffs are also suggesting that higher ups in Activision-Blizzard should have followed the example of Nintendo's Satoru Iwata, who took a 50% pay cut instead laying off ground level employees.

Given much the company is actually earning in revenue, did they really need to fire almost a thousand people? And how many more are we going to see jobless in the coming months as the company restructures? If anyone who works for Activision-Blizzard is concerned about their employment, now would be a good time to start looking for new opportunities.

I wish the best for those who have been layed off and I hope you all find new work soon.

Saturday, February 9, 2019

Disney Says They're Happy With How EA Is Handling Star Wars. Are They Playing The Same Games We Are?


By Austin Wilson | @TheAustinPost1

Star Wars fans have been calling for Disney to bail out of their exclusivity deal with Electronic Arts because of how poorly the publisher has handled the franchise. However, Disney has a different point of view on EA than their consumers.

During a transcribed 2019 First Quarter call, Robert Iger spoke on how Disney has tried and failed in the past to enter the gaming industry.

"And we've found over the years that we've never been good at the self-publishing side of things," Iger said, "but we've been great at the licensing side, which obviously doesn't require that much allocation of capital."


Screenshot of the Igers video game comments in the transcript

Iger also praised Disney's "close relationship" with EA, adding "we've had a good relationships with some of those we're licensing to, notably EA and the relationship on the Star Wars properties."

Mr. Iger praising EA was a bit surprising considering how little the publisher has done with the exclusive Star Wars license. Over the course of six years, EA has produced two mediocre Star Wars games with less than positive reviews by consumers and has cancelled several others, including Star Wars 1313 and Visceral Studios open-world Star Wars game, which was described as "Star Wars meets Uncharted".



EA CEO Andrew Wilson didn't actually want the Star Wars license to begin with. Mr. Wilson wants Electronic Arts to focus on games that the publisher owns like FIFA and Battlefield that will bring more revenue directly to the publisher rather than buying licenses from other companies.

Unfortunately for EA, focusing on those titles might not be as profitable as the publisher wants to believe, as Battlefield V undersold by one million units and the Belgian authorities forced EA to comply with anti-gambling laws and remove the ability to purchase in-game currency in FIFA 2018 and 2019, making it harder to sell card packs.

EA has also been suffering from a consumer backlash following the Star Wars: Battlefront 2 controversy which only got stronger when Chief Design Officer Patrick Soderlund told critics of Battlefield V "accept it or don't buy the game."

Gamers took his words to heart and decided not to buy the game. And after EA announced that Battlefield undersold by one million units, investors began to lose faith in the publisher as well, with EA stock plummeting from $92.52 to $75.20.



Maybe after the EA dropped the ball in 2018, maybe they'll turn around and put effort into Star Wars: Fallen Order. Because its clear that consumers and investors don't share the same "good relationship" that Disney has with EA.

Friday, February 8, 2019

CD Projekt Red Settles With Witcher Author


By Austin Wilson | @TheAustinPost1

CD Projekt Red has come to an agreement with
Andrzej Sapkowski, creator and author of the
Witcher franchise.

After the success of the Witcher 3, Andrzej
Sapkowski demanded further compensation,
admitting that he didn't believe the Witcher
games would be as successful as they were.

In the early 2000’s, the author sold the rights
to the Witcher games to CD Projekt Red for an
unknown amount that CD Projekt Reds
co-founder Marcin Iwinski stated, "wasn't a
huge amount of money".


“I was stupid enough to sell them  rights to the
whole bunch.” Sapkowski said during an
interview with Eurogamer Poland, “They offered
me a percentage of the profits. I said ‘no there
will be no profit at all give me all my money right
now! the whole amount.’ it was stupid. I was stupid
enough to leave everything in their hands because
I didn't believe in their success. But who could
foresee their success? I couldn't.”

After seeing the success of the Witcher franchise,
Mr. Sapkowski initially demanded $16 million
from the developers and threatened a lawsuit if
they didn't. CD Projekt Red said they want to have
a good relationship with the Author of their most
successful games but believes the amount of
money and threat of a lawsuit are without merit.
In a regulatory announcement, CD Projekt Red
stated It is the Company’s will to maintain good
relations with authors of works which have
inspired CD PROJEKT RED’s own creations.
Consequently, the Board will go to great lengths
to ensure amicable resolution of this dispute;
however, any such resolution must be respectful
of previously expressed intents of both parties, as
well as existing contracts.”

Witcher fans who have been following the story
have ridiculed Sapkowski, calling him “a greedy
fool”. Even Dmitry Glukhovsky, author of the
Metro series, called Sapkowski an “ungrateful

Schmuck” during an interview with DTF.


Now, after months of negotiations, the developer and
the author have come to an agreement. No details
of the deal have been publicly released but it's being
reported that the amount of money being given to
Mr. Sapkowski is “much lower” than the authors

original $16 million demand.

Witcher fans are glad that CD Projekt Red and
Andrzej Sapkowski were able to come to terms
and hope that the developer and author will put
this situation behind them and continue to create
quality Witcher content.

Saturday, February 2, 2019

Game Developer DMCA Claim Their Own Game To Get It Back From A Thieving Publisher

By Austin Wilson | @TheAustinPost1




Eximius developer, Ammobox Studios, made an
announcement on the games steam page that they
filed a DMCA strike on their own game to get it
back from their publisher, TheGameWallStudios.
The announcement states, "Dear Community: We
(Ammobox Studios) are forced to issue a DMCA
Notice to our own game Eximius: Seize the Frontline.
As a result, the steam page has been temporarily
disabled."


The game, Eximius Seize the Frontline, described
as a FPS/RTS hybrid, was in early access from
September 27th until early January when the
developers filed the DMCA notice. The game had
received positive reviews until the claim. Since the
claim, reviews for the game have taken a dive.


The developer claimed the game because their
publisher, TheGameWallStudios, failed to share
revenue earned from the game with Ammobox
Studios while the developer was paying for all
the games servers and services.




“In total we lost launch sales, Halloween Sales,
Autumn Sale and a portion of Winter Sale's
revenue.” Ammobox said in a post on their Reddit.


In January, after months of losing money,
Ammobox decided to “scorch Earth” and DMCA
strike their own game to get it back from
TheGameWallStudios. Valve also helped the
developers get the rights to their game back but
the Ammobox had suffered greatly.


“After the DMCA, Steam assisted us by helping us
regain the App id via the proper due process. 4
months post launch, we're nearly collapsed, full of
debt, but finally regained the App id, we will rise up.”


Ammobox is now the developer and publisher of
Eximius: Seize the Frontline and the game is once
again for sale on Steam for $29.99. Reviews for the
game have gone up as well, going from ‘mixed’ to
‘mostly positive’.


Ammobox Studios is seeking legal action against
TheGameWallStudios but the publisher has refused
to respond to their lawyers demands and the
developer states that the authorities “refuse to
see this as a case worth investigating.”


Eximius: Seize the Frontline is a unique game
with a FPS/RTS blend. The game had positive
reviews prior to the developers complications with
their publisher and reviews are becoming more
positive after they reclaimed their game. The
game was an 8 year passion project for the
developers and it's clear they made it with
gamers in mind.


If that's sounds like a game you'd be interested
in, check it out! It's a cheap game and most of the
proceeds go to a promising team of developers
who cares for their game and players.

Friday, February 1, 2019

Today's Win or Tomorrow's Loss? EA Stops Selling In-Game Currency In Belgium

By Austin Wilson| @TheAustinPost1


EA has caved to demands by Belgian authorities
and has removed the sale of FIFA points from
FIFA 2018 and FIFA 2019 in Belgium.


“After further discussions with the Belgian
authorities, we have decided to stop offering
FIFA Points for sales in Belgium,” EA said in a
statement on their official website, “We’re
working to make these changes effective in our
FIFA console and PC games by January 31, 2019.”




EA was forced to remove the sale of FIFA Points
from their online store because they were in
violation of Belgium's anti-gambling laws. FIFA
points are used to purchase Ultimate Card Packs
for random rewards which vary by rarity.




The discussion over loot boxes and gambling
came after EA’s Star Wars: Battlefront 2, which
was described by gamers and lawmakers in
opposition to loot boxes as a 'Star Wars themed
online casino’. The Belgian Gaming Commission
responded to the backlash over the game by
opening up investigation to decide whether or
not loot boxes are a form of online gaming.


“Given the importance of the protection of
minors and vulnerable players, this is very
worrying," Minister of Justice Koen Green said
in a statement.


The authorities investigated several games
developed by Triple A studios with loot box features
to find gambling related themes. Some of those
games that were investigated like FIFA 18 and
Overwatch had gambling related themes and were
ordered by the Gaming Commission to remove the
ability to buy in-game currency for copies sold in
Belgium.


While Blizzard and Activision complied
with authorities, Electronic Arts refused to
comply, stating that they “do not agree with
Belgian authorities’ interpretation of the law”.


FIFA is EA's flagship title that earns roughly
$800 million annually. So naturally the publisher
wants to protect a major source of revenue.


EA is likely less concerned with the loss of a
few thousand dollars in Belgium and more
concerned for the precedents that Belgium's
ruling sets for other EU member nations and,
more importantly, the United States, where the
game publisher has seen the most criticism.


After the failure of Star Wars Battlefront 2 and
the ESRB failing to regulate loot boxes, gamers
began calling for governments to step in and take
action. In the US, several lawmakers led by
Hawaiian senator Chris Lee have been attempting
to pass bills regulating loot boxes and online
gambling.

Senator Chris Lee speaking on Star Wars: Battlefront 2 and
the loot box controversy.


While most gamers are pleased that
governments are taking action against corrupt
industry practices, others believe that it may
lead to further problems.


The United States government has repeatedly
blamed video games for violent crime on
numerous occasions and there's a growing fear
in the gaming community that the government
would take advantage during its intervention and
begin to censor content in games.


Government intervention is being seen as the
lesser of two evils in the loot box debate, but
is it worth giving one of gaming's biggest
critics the power to influence the industry?


Gamers need to proceed with caution because the
battle won today may lead to us losing the war
tomorrow.