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Friday, February 1, 2019

Today's Win or Tomorrow's Loss? EA Stops Selling In-Game Currency In Belgium

By Austin Wilson| @TheAustinPost1


EA has caved to demands by Belgian authorities
and has removed the sale of FIFA points from
FIFA 2018 and FIFA 2019 in Belgium.


“After further discussions with the Belgian
authorities, we have decided to stop offering
FIFA Points for sales in Belgium,” EA said in a
statement on their official website, “We’re
working to make these changes effective in our
FIFA console and PC games by January 31, 2019.”




EA was forced to remove the sale of FIFA Points
from their online store because they were in
violation of Belgium's anti-gambling laws. FIFA
points are used to purchase Ultimate Card Packs
for random rewards which vary by rarity.




The discussion over loot boxes and gambling
came after EA’s Star Wars: Battlefront 2, which
was described by gamers and lawmakers in
opposition to loot boxes as a 'Star Wars themed
online casino’. The Belgian Gaming Commission
responded to the backlash over the game by
opening up investigation to decide whether or
not loot boxes are a form of online gaming.


“Given the importance of the protection of
minors and vulnerable players, this is very
worrying," Minister of Justice Koen Green said
in a statement.


The authorities investigated several games
developed by Triple A studios with loot box features
to find gambling related themes. Some of those
games that were investigated like FIFA 18 and
Overwatch had gambling related themes and were
ordered by the Gaming Commission to remove the
ability to buy in-game currency for copies sold in
Belgium.


While Blizzard and Activision complied
with authorities, Electronic Arts refused to
comply, stating that they “do not agree with
Belgian authorities’ interpretation of the law”.


FIFA is EA's flagship title that earns roughly
$800 million annually. So naturally the publisher
wants to protect a major source of revenue.


EA is likely less concerned with the loss of a
few thousand dollars in Belgium and more
concerned for the precedents that Belgium's
ruling sets for other EU member nations and,
more importantly, the United States, where the
game publisher has seen the most criticism.


After the failure of Star Wars Battlefront 2 and
the ESRB failing to regulate loot boxes, gamers
began calling for governments to step in and take
action. In the US, several lawmakers led by
Hawaiian senator Chris Lee have been attempting
to pass bills regulating loot boxes and online
gambling.

Senator Chris Lee speaking on Star Wars: Battlefront 2 and
the loot box controversy.


While most gamers are pleased that
governments are taking action against corrupt
industry practices, others believe that it may
lead to further problems.


The United States government has repeatedly
blamed video games for violent crime on
numerous occasions and there's a growing fear
in the gaming community that the government
would take advantage during its intervention and
begin to censor content in games.


Government intervention is being seen as the
lesser of two evils in the loot box debate, but
is it worth giving one of gaming's biggest
critics the power to influence the industry?


Gamers need to proceed with caution because the
battle won today may lead to us losing the war
tomorrow.

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